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This prevents spam from abilites that are happening out of range of the player when disabled. Note: These alerts still always display in dungeons since players are likely to all be in relatively the same area.

Combat Text - Fixed an issue where incoming mitigation warnings would always display even when disabled. Combat Text - Added a missing menu option for turning Outgoing Reflects off. Additionally fixed the toggle options for reflects so Incoming displays attacks you Reflect and Outgoing displays attacked an enemy reflected. Highly suggest using Combat Metrics instead. Combat Info component has been split into two components: Scrolling Combat text has been revamped and replaced with the more advanced features from the Combat Cloud addon.

Combat Info has been updated with additional functionality. More details listed per component below. This is useful if you wish to place a UI component in the top left corner of your screen. Error messages have been streamlined and will display additional alerts based off your preferences in Chat Announcements for the relevant commands. If all party members are offline the regroup command will not proceed. Dropdown menu options to select font now use a scrollbar method to prevent the number of font choices from going off the screen.

Adjusted menu options for various components to be more logically organized. Remaining time label can now be moved up or down to be positioned below or further inside the icon. The radial cooldown border for buffs and debuffs now shows relevant to the total duration of the effect. Previously effects showed a solid border until their remaining time dropped below 8 seconds. Recall Cooldown indicator renamed to Recall Penalty and adjusted radial cooldown border to show its remaining duration relevant to the full 10 minute duration.

Added an option to reverse the buff sorting order for the Long Term buff container. Fixed an issue where the long term buff container anchor was displaced when moving the frames with the Horizontal display option selected.

Added an option to HIDE the display of player or target buffs in addition to debuffs. Also added an option to hide the display of ground targeted buffs and debuffs. Removed many excessive icons options for collectibles. Collectibles have been condensed into 3 options: Assistants, Vanity Pets, and Mounts. When the option to show equipped disguises is enabled, a buff will no longer be displayed when wearing a guild tabard.

Several new "fake auras" have been added to make certain effects easier to track such as Ilambris or Spawn of Mephala. Updated Death Recap to display many of the new icons applied to item sets and abilities.

Added custom icons for several Justice Guard abilities as well as updated the display of various auras. Hid a bunch of pointless trigger buffs that offered no useful information. The structure for saved variables for this component have been adjusted in order to prevent issues when upgrading from older versions of the addon - all settings for this component will be reset to default.

Many announcements now send messages to a single printer function on a 50 ms throttle. This function interprets the messages it receives in order to print them in a logical manner. This means when a large number of messages is displayed from for example, a quest being completed, the messages will be displayed in a logical order. In addition this solves the issue where certain components used to cause an annoying scrolling effect as the messages were printed at different ms intervals.

Significantly updated the syntax and display options for most components. Hooked MANY functions in the game in order to provide more accurate information for commands and errors sent from ingame menus. Currency - Added in several missing methods of currency acquisition with context messages. Now the throttle timer will be extended if additional currency is acquired instead of always displaying the currency gained a set duration after it is received.

In other words: If you continue to earn AP at 3 second intervals with a 5 second throttle set, the currency gained will not print until a lapse of 5 seconds occurs between gaining currency. Loot - Updated indexing function to always display accurate information about items received! Loot - Fixed various issues with the display of Armor Type, Style, and Trait Loot - Updated Group Loot to display either the Character or Account name of the player receiving the item based off your setting.

Loot - Added individual options to toggle the display of Total Item Count and Total Currency remaining when purchasing an item from a vendor. Updated syntax for experience gain. In other words: If you continue to earn experience at 3 second intervals with a 5 second throttle set, the experience earned will not print until a lapse of 5 seconds occurs between earning experience.

With various options for color and syntax - and a throttle option for Fighter's Guild reputation earned from kills. Achievements - Removed several options for cleaner functionality. Added several options and updated syntax for messages. Misc Announcements - Updated Mail Notifications to be slightly more basic.

Combat Info: Removed all old combat text options and damage meter options. Combat Text features moved into Combat Text component. Added various options. Added new Bar Ability highlight options with the ability to add a duration onto the label. This component tracks active abilities or procs. Procs triggered when Bar highlight is enabled now play a sound. Updated and separated old option to display a Cooldown duration for Potions and Quickslot items. Added options to configure label formatting.

Combat Text now hides some un-needed or spammy messages such as resource drain from Sprint and Stealth. Fixed an issue where the Potion Ready alert would not trigger due to referencing a function that no longer exists. Adjusted text speed for all scrolling methods to be slightly faster and have less overlap. Added options to override the color for all Critical Damage done, all Critical Healing done, or all incoming damage.

This can be used if you want to emulate the way the default game combat text is formatted. This option has various customization options for formatting and to choose what ranks of NPC's trigger these alerts. Power and Armor change overlays now use the animated effects from the default unitframes. Added option to change the display method for Champion Points show above cap or limit to cap.

This extends to the default unit frames as well. Added option to configure the transparency and size of Boss Frames. Added option to shift the vertical location of default player frames if repositioning is enabled. Fixed an issue where sometimes the low resource flash effect would play several times on the stamina bar on player death. Fixed an issue where the "Dead" label would clip into the role icon for dead players.

Buff and debuff icon countdown border now displays based on the FULL duration of the buff rather than only counting down at 8 seconds. Temporarily removed function that add news icons to Death Recap until I have a chance to look at the changes to the function from this API update.

Note its a long time WIP to significantly enhance what shows here but it requires manual processing of every relevant rank of ability and morph to do so. Chat Announcements: Added an option to show the total of items held when an item is looted thanks to a new ZOS function.

Started custom icon implementation with Death Recap - at the moment only a bit of this is done and only English localization is supported I have to override specificially by NPC names and skill names , although most of the single player content in Morrowind has been added. Updated many passive skill tree icons and racial icons.

Now passives for each skill tree have icons that match the relevant style of their active abilities. Please let me know if there are any icons you don't like. Still enhancing a few of them! Unit Frames: Fixed a major issue where Unit Frames disappeared in Battlegrounds when swapping to potions, an issue with Unit Frames disappearing randomly in player houses, and not correctly hiding when in the Housing Editor. Fixed an issue where bars had blank space in front of them if Role Icons were toggled on in a battleground.

Group and Raid Frames now shift if Role Icons are enabled and a player changes their role to none. Buffs and Debuffs: Integrated into default UI components, the Effects Screen will now show the update names and icons of abilities, and hide relevant abilities that provide no useful information.

There is still much to do! NOTE: At the moment there are a few placeholder icons present for several effects, I will replace these as soon as I can. Disguise Buffs: Fixed an issue where the Scarlet Judge disguise would throw UI errors and added an icon for this costume. It will be reimplemented in the future.

Chat Announcements: Corrected and updated various strings for consistency. Fixed various misc small issues and adjusted timing on some chat printing events.

The order of events is far less likely to be out of whack when a large amount of events happen at once. Achievements Announcements: Significantly overhauled the options for Achievements Announcements Collectible Announcements: Overhauled the options for Collectible Announcements and moved them into a new menu category with Lorebooks.

Loot Announcements: Fixed a bug that caused the index to break when items were confiscated by a Guard and the option to print the items confiscated was disabled. Regardless of the options selected, the index should refresh correctly when items are confiscated Loot Announcements: Fixed an issue where using Gamepad mode and crafted item announcements would throw a placeholder error string.

Bank items should all display correctly again now. Loot Announcements: When equipping multiple pieces of gear or equipping a set of gear with addons like AlphaGear, LUI is much less likely to erroneously print [Received] notifications in chat. Loot Announcements: Fixed an issue where items added to the craft bag from not-looted sources Currency Announcements: Fixed an issue where earning gold from battleground medals earned was displaying a debug message.

Unfortunately the events thrown by the API here are chaotic, I may be able to tune it just a little more in the future. Misc: Bag Space Upgrade Announcements: Added an additional check here to prevent these messages from appearing randomly in chat. Misc: Mail Announcements: Updated the reset timer on displaying sent mail message info, when the server lags its less likely you should see any duplicate sent messages now.

Quest Announcements: Fixed and updated Center Screen Messages for Quests abandoned this will now display the Icon for quest difficulty if the option is toggled on. Added "Raid Name Clip" slider in the UnitFrames Options, this allows you to clip the raid frame name manually in order to prevent it from overlapping with the HP display.

Fixed an issue where removing items from the Guild Bank would occasionally throw UI errors. Added a debug message to fix an error where Crafting items with Crafted Loot Announcments on would sometimes throw errors. I'm still attempting to determine the cause of this, please notify me if you receive the error notification. Fixed an issue where the addon did not load correctly for certain people.

Improved functionality of existing commands. Error returns from slash commands now also display a ZO Alert and play the generic error sound. Chat Announcements Updates and Bugfixes : Separate many Chat Announcement components into better categories and expanded options.

Updated and normalized strings for various CA functions to be more consistent, a long with fixing several broken strings. Guild Messages now have the correct Alliance Icons. Group Finder messages now display correctly for all players whether joining as a full group, partial group, or as an individual.

Fixed an issue where removing items from the mail could cause UI errors. Fixed an issue where moving items around in the guild bank could cause UI errors. Fixed several issues with context messages for mail, as well as fixing an error that would cause items to be falsely announced to the player if they attempted to loot and one or more items were unable to be looted due to lack of inventory space.

Justice confiscation messages reverted to display 1 item per line again - the multiline print from it was causing issues when enough items were removed at once. Fixed several issues with currency announcement formatting - most importantly the total value will now correctly separate large numbers with commas or relevant localization Fixed an issue where purchasing mount riding skill upgrades also printing a bag space upgrade message with both components active.

Fixed an issue where Achievement details were not displaying correctly in the Achievements component. Major update to Loot Announcements - Now looted items will be indexed and printed in a more accurate fashion. This means some odd events that didn't trigger a loot message before such as obtaining a ring of Mara, receiving loot from the Dark Brotherhood Supplier, or purchasing items from the Crown Store will now show a loot message.

Crafting Loot Announcements has been updated to now show better context specific messages based off the type of crafting you are performing ex: Researching a item now shows as [Researched].

Group, Guild and Social Announcements have been split off from the misc menu and now have several addition sub options. Loot Announcements: Added color options for [Context Specific] gain or loss messages for currency announcements. Experience Announcements: Added option to show Level Icon if the "Total Level" setting is toggled on for experience gain. Experience Announcements: Added option to display enlightened state changes. Loot Announcements: Added toggle option to show when a lockpick is broken.

These messages are context specific based off the disguise. Misc Announcements: Added new component for Disguises that displays a warning message and plays an alert sound when the player is near a Sentry NPC or performing suspicious activity.

This is intended as an option for players using AGS or any other addon that prints a message when an item is purchased from a Trader. Buffs and Debuffs: Added in icons and custom auras for several champion point passive effects that were missing them. Added icon for generic "melee snare" applied by players in PVP. Updated icon for ghost ability "Haunting Spectre.

Stealth icon now has a "T" toggled indicator. Fixed broken links to Poison icons, poisons will now display correctly. Updated categorical icon display toggle options to now hide icons for the player or target individually. NOTE: These icons automatically adjust and hide each other when an effect is blocking another.

For example wearing a polymorph will hide active Skins, Costumes, and Hats. Pets are automatically hidden in Cyrodiil as well. Added new toggleable display for disguise equipped. Unit Frames: Updated code for resizing and positioning, names should now longer clip into icons on the player bar, and the target bar will no longer fail to shorten the name correctly.

Removed an unnecessary guild indexing function that was being used to display Guild Icons on unitframes now using a far more lightweight solution. Now these features work as intended. Fixed an issue where the party leader name on group frames would clip into the other icons. Fixed an issue where withdrawing crafting materials from the guild bank was throwing UI errors if you have a craft bag, the materials attempt to go into it. Fixed an issue where removing an item from trade with items remaining in a later slot index would try to display the nonexistent item in the slot and throw an error.

Limited support, some display issues when moving items between craft bag and bag during Bank transactions.

Fixed broken saved variables in LuiExtended. Fixed the Chat Announcements toggle option to hide materials consumed by crafting - now items will be hidden with the option off, and displayed with the option on. Something random caused a bag upgrade message to display for no reason with 0 upgrades purchased. I added a check to make sure the upgrade value is 1 or greater so this erroneous message should never display again.

Fixed a missing icon for Dwemer Spider "Overcharge" ability. Fixed a missing icon for Resurrection Immunity and added a toggle option to show or hide this buff in Spell Cast Buff preferences. Updated the ground tracking timer for Spear Shards to be more accurate since the Homestead patch cast time reduction.

This feature was implemented but missing the option to toggle it on. Items received from deconstructing or items displayed from use when crafting now display in a single line separated by commas to conserve space. Additionally, items confiscated by a guard now follow the single line separated by comma's format.

Added slider to filter out AP gain below X value Added slider to filter out XP gain below X value Added option to throttle XP from kills by up to 5 seconds. New toggle option to display an icon for level up messages normal level icon for normal levels, and relevant champion point for Champion Levels. New toggle option to color the level display text based on the context of the level. Added an option to toggle the glow on ability bar icons on and off for active buffs.

Added an option to toggle the glow on ability bar icons on and off for active procs. Unit Frames: Replaced quest marker icon for the normal experience bar with normal level icon on UnitFrames. Adjusted critter HP label from "-critter-" to " - Critter - " -o something about this still bothers me.

Any suggestions welcome. I tried making the bar blank but that looked odd as well. Version 4. Accidentally declared a variable as global instead of local.

This was added as a request due to the lack of other localization support currently. I recommend using this setting otherwise unless you are experiencing some sort of conflict with another addon.

Please let me know if you experience issues with this still! By default messages are no longer printed to system chat by default. This functionality was intended to allow players using pChat to take advantage of pChat's feature to preserve messages in chat between sessions.

Extract effects. There is still some work to do here. This includes the weapon and spell damage weapon enchant procs. Now for example, when a heavy attack from an NPC is blocked, the stagger effect should appear to smoothly transition into a stun as the mob staggers backwards.

Chat Announcements Misc Announcements - Added option to choose method of name display printed to chat for players - Character Name, Display Name, or both. Loot Announcements - Updated option to display items looted - with the option to filter certain items, as well as show notible items looted by group members.

Experience Announcements - Significantly overhauled the experience component - now allows the display of experience gain and levelups.

With options for formatting, and the ability to toggle the display of experience gain in combat. Unit Frames - Added the ability to individually control the size of custom Magic and Stamina bar.

You can select those new fonts in Unit Frames module. No additional fonts for Combat Info module yet - Lots of various minor and not changes all over the addon code Version 4. Everything seems to work without any further changes. Not really tested much though. The alignment of long buffs as of now fixed to be vertical. Some work is still required Version 4. Most of the core functionality is present, but it requires more patching and testing. Version 3. You can switch between existing and new ones, or you can have both of them though a bit unpractical Version 3.

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